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Community Contest #7 - Breakout

by Geoff Beckstrom · 03/12/2012 (2:39 pm) · 45 comments

Breakout:

geoffbeckstrom.com/images/breakout.png

Hours of my youth were "wasted" on this classic. I even had the special Atari Paddle controller.

If you don't know the story of the late Steve Jobs and Steve Wozniak originally developing this game for Atari you should read up here.

For this contest give us your 2012 updated version of Breakout.

Specifics:
Submissions are due Friday March 23rd (note it is NOT this Friday) 11:59 AM PDT
Breakout is a starting point theme - if you can easily communicate how your submission is related to the idea of Breakout - it qualifies. We want to encourage creativity.

The selected winner will receive $179 in First Party store credit to their account.

Game On!

****UPDATE****

The winner of this contest will have the option to have their Breakout game featured in the GarageGames' store!
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#1
03/12/2012 (2:46 pm)
Just curious... does "First Party" mean only those products in the list that say "by GarageGames Studios"?

Also -- Nice to see a 2 week contest!
#2
03/12/2012 (3:06 pm)
Is this a "game" or a game plan, design doc? etc..
#3
03/12/2012 (4:35 pm)
Looks like an interesting project..
#4
03/12/2012 (4:51 pm)
@Tim - That is correct - First Party means GarageGame Studios

@Dennis - You may submit any "creative" asset. Clearly a functional game will get preference over a plan or design in getting votes to win the contest.

#5
03/12/2012 (7:23 pm)
I think GG Up Performance, change
T3D Slow Performance to fast
and up material effect...
#6
03/13/2012 (5:45 am)
Cool one

I actually did this back in the late 1990's (breakout like - not torque related) - think i still have a copy somewhere.

hmmm - two weeks so this time i might get a chance

@Geoff: So i could use any of the engines for this right? 2d or 3d?
#7
03/13/2012 (7:52 am)
Any chance participating while using a different technology (language+api)?
#8
03/13/2012 (3:46 pm)
Oh no...my comment got deleted somehow :(

Basically what I said is that I have an entry I'd like to submit in the form of a YouTube video. How do I submit to this contest? Please let me know :)
#9
03/13/2012 (3:51 pm)
Interesting... So TDN is down... Interesting...
#10
03/13/2012 (4:00 pm)
@Ebonixs - We just upgraded our server a few minutes ago. TDN is having issues but we are working on it and expect to resolve the issue soon. You should noticed a significant increase in site speed.
#11
03/13/2012 (4:03 pm)
I'm sorry and thanks for the reminder...
#12
03/13/2012 (4:06 pm)
@Luis - Either Torque 2D or Torque 3D is acceptable for this contest.

@Sean - This contest is for Torque Technology.

@Phillip - You may enter via a SINGLE post to this blog (video and/or text). If you need to use more than a SINGLE post than submit a RESOURCE and then link to that Resource as a SINGLE post to this blog.



#13
03/13/2012 (4:14 pm)
@Geoff - Thank you for the information! And now, my submission to the contest in the form of this YouTube video:


Enjoy! :)
#14
03/13/2012 (4:45 pm)
Sounds fun I think I might just have to participate.
#15
03/13/2012 (5:34 pm)
The breakout TDN article seems like a great place to start, but parts 6 & 7 where never completed. maybe that can be fixed, in making this demo game ?!

#16
03/13/2012 (7:08 pm)
@Phillip,
That is awesome! I like the use of particles for the ball. The addition of music is cool.

If you need a free capture program that will get the video and audio pretty well, as well as capture voice from a mic you can get CamStudio from RenderSoftware.com. I use that to capture video and it seems to do so very well.
#17
03/13/2012 (7:40 pm)
I'm so down with this. Be nice as Jeff Y said to use it as well to round off the TDN tut.
#18
03/13/2012 (10:41 pm)
This is my 1st iTorque game project iGalaxy Breaker.
Free version: itunes.apple.com/ru/app/igalaxy-breaker-free/id468378994?mt=8
#19
03/14/2012 (1:09 am)
@Phillip
That looks awesome! Keep up the great work!
#20
03/14/2012 (8:26 pm)
I think that the T3D should learn about some of the best engine. Especially in the built-in shader and material editor. Such as Unity3D is, the UDK, if T3D have a good material editor or a high-performance shader editor would be great. And then. GG can be invincible.
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