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Updates to Torque 2D, Torque 3D, and Community

by Michael Perry · 02/25/2015 (8:24 am) · 31 comments






Hey all. It's been a while since I posted a blog with some real meat. This blog contains important announcements regarding Torque 2D, Torque 3D, and the community itself. Continue reading to learn about the new chapter for T2D, fun demos for T3D, and how the new moderator TEAM is taking the fight to the spammers!




Spam, Web Updates, New Moderators

We've had a spam problem on this website for a while now. The majority of moderation time has been spent on cleaning up the spam than actually contributing to the real thread. One person was handling every day issues, like spam cleanup, issues regarding keys, disputes, and so on. The worst spam occurred when that person was sleeping, on weekends, and holidays.

The ability to moderate the website is as simple as upgrading a user's account. Unfortunately, that would have also given said person the ability to "nuke" accounts...which was extremely dangerous in the wrong hands. It was simply a risk we could not take...until now. Our web developer has updated the nuke system to be safer and also provide notification.

Anyone who may have checked the website in the past 24 hours may have noticed how quickly spam has cleaned up or even missed seeing the spam entirely. That's because I have already promoted Richard Ranft and Nathan Martin to moderators. Everyone should join me in saying "thanks" to these awesome community for stepping up! Thanks guys!

If the spammers increase frequency or start hitting us at times where all three are asleep, then we can recruit more moderators to handle different times of the day. I believe they will eventually be dissuaded and will give up trying to spam our glorious forums. Until then, nukes away!




Reforming the Torque 2D Steering Committee


In February of 2013, Torque 2D was released as an open source engine under the MIT license. Since then, many users have contributed to its continued success as a solid 2D game engine. We've seen bug fixes, documentation updates, new features, and three new platforms (Android, Linux, Web). As a long time advocate of our 2D technology, I couldn't be more proud and excited.

Unfortunately, the ball has been dropped and I've been mostly to blame. Despite Mike Lilligreen's best efforts to keep things going, participation and discussion of T2D MIT and its SC has come to an awkward halt. Pull requests have stacked up, planning has been non-existent, and the engine is in limbo. I had a brief e-mail exchange with the other steering committee members and we all came to the same conclusion. It's time to reform the Torque 2D steering committee and forge ahead.

The biggest change is that I will be removing myself from the committee. In case you missed it, Eric posted a blog about GG's new venture. I am one of the main contributors to Dev|Pro, which ties up my work time entirely. At home, my wife and I just welcomed our second child into the world. That pretty much means any spare time I have now goes toward family. I just cannot commit to Torque 2D in any official capacity.

This does not mean I will be abandoning Torque 2D entirely. Far from it, as I will now have the freedom to work on much more risky (destructive) and interesting (zomg insane physics!) T2D projects in my own fork. If you wish to follow what I will be working on, you can check out my PuppyDev GitHub Account (name picked by GG IRC crew).

It's time to start a new chapter in the life of Torque 2D. This is an open call to all who wish to join the steering committee, regardless of past participation. We’re not only looking for the most active community members, or those that have been with the community the longest. If you’ve been lurking and believe that now is the time you want to get involved, that’s great! We would also like to hear from people outside of our community that feel they can contribute.

For those that are wondering what the Committee’s role and responsibilities are we have a Charter that is available here: Steering committee charter.This is a living document and may change over time as the Committee sees fit. If you are ready to volunteer, post a reply to this blog or e-mail me directly.




New Torque 3D Demos

While hanging out in the GG IRC channel, I was contacted by Jeff Raab. He wanted to get details on the availability of the Torque 3D Pacific Demo. For those who never saw this demo, here's the video trailer:




In the spirit of improving the Torque 3D MIT experience via new examples, having more pretty art, and testing the PBR and LPV work, he wanted to know if the steering committee could get their hands on the demo. After a brief call with Eric Preisz (CEO) and Erik Graham (owner), I have great news! Not only will we be handing the Pacific Demo over to the steering committee, but we will be dropping a few other gems on them.

So what are these additional goodies? Have a look for yourself:




Of course, these demos have not been tested against the latest version of T3D MIT. It is highly unlikely they will work out of the box. The steering committee will be responsible for fixing, cleaning up, adding the MIT license header, and whatever else they need to do for the demos to be brought up to spec. After all that, I look forward to seeing these beautiful demos hit the MIT repository!




Well, that's all for now folks. Many still believe in our little, yet strong community, including myself. I look forward to all the submissions for the new T2D steering committee. The T3D demos are currently being packaged and will be handed over to Jeff sometime this week. For now, long live Torque and the GarageGames community!

Regards,
Mich

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#1
02/25/2015 (8:30 am)
First and let me say awesomeee
this should greatly improve Torque3D
and i wanna swim in the pacific :P
finally i can
thanks GG, Mich and SC for persuing em to let the dogs go
#2
02/25/2015 (9:08 am)
[chants] TRON, TRON, he's our man!
If he can't ban 'em,
No one can![/chants]
#3
02/25/2015 (9:18 am)
Awesome !

Happy to see your reaction against spams, I think it goes in the right way...
And demos coming to MIT... It's simply fantastic !

Good Job guys !
#4
02/25/2015 (10:14 am)
TRON fights for the users!
#6
02/25/2015 (11:56 am)
thank you GG and Mr. Graham for the Torque3D demos!
#7
02/25/2015 (1:32 pm)
This is great news all around. All of the Demos are top notch and are impressive to see even years later. I think that the spam maintenance will have a significant effect on how Torque will be perceived especially by new game developers.
#8
02/25/2015 (1:44 pm)
Congrats to Richard and Martin; knowing their dedication, I KNOW that they will yield the banhammer with justice and respect.

May T2D get the love it deserves!
#9
02/25/2015 (2:32 pm)
Cool stuff. Good luck to the T2D people! It's a great engine, and I'd hate to see it falter. Hopefully this new SC can revitalise and resurrect it :).
#10
02/25/2015 (7:27 pm)
good news! thanks Michael..
#11
02/26/2015 (10:37 am)
Excellent news!

Regarding the new forum moderation... Awesome! Hats off to Richard and Nathan for stepping up to the plate! The forums are a much better place for your efforts (beyond your generosity in helping others with various issues/questions).

Also, very psyched to see the demos being carried over to MIT. Those are great demos, that give solid representations of what T3D can do in the right hands.


Great news all around!
#12
02/26/2015 (7:47 pm)
A word to all those who are considering applying for the T2D Steering Committee :

DO IT!


Being on the steering committee has been one of the highlights of my life and career. Whatever your skill level or skillset, all you really need is love for Torque 2D. Step up to the challenge and get your hands dirty!
#13
02/27/2015 (10:00 am)
Thanks for the update Mich.

Congrats to both Richard and Nathan!
#14
02/27/2015 (10:38 am)
I'm glad everyone is happy with the news. Here are some updates:

1. I have not touched the nuke button in 72 hours. Richard and TRON have been taking care of business. Three mornings and three nights in the row I've checked the site and saw zero spam. NICE!

2. Demos have been delivered to the Torque 3D Steering Committee. They've received Pacific, Sector T3D, Burg, Deathball Desert, and Mars. Wish them luck with updating the demos to be compatible with latest T3D MIT.

3. I have received ZERO submissions for the Torque 2D Steering Committee!.

I repeat...ZERO T2D STEERING COMMITTEE VOLUNTEERS

Without a steering committee, one of two things will happen...neither of which are ideal.

Outcome 1: T2D goes into limbo until a committee is formed. Engine death will occur.

Outcome 2: One person takes over entirely and does whatever they want. You can imagine what that means.

Please people, step up. I can help get the ball rolling but I can't run the engine by myself.
#15
02/28/2015 (5:07 am)
Great News! Thanks and Congrats guys
#16
02/28/2015 (5:49 am)
Yea, great news!
T3D gets better and better. I do think nice demos could help to expand the community with new ppl.
I also think we should make more templates with all the great stuff, T3D can do. This would also help to better understand T3D for new ppl.

As newbee is not realy easy to get familiar with the engine. So demos and templates could help a lot. just my toughts :)
#17
02/28/2015 (7:09 am)
This is great news! Can't wait to get my hands on the open demos! Thank you Michael and GG, thank you Richard and Nathan!

I wish I had more time, Torque 2D is too important to ignore. I was going to get into it but T3D has become all encompassing.

I really have zero time but what duties would a T2D SC member have and how much time is involved?

Thanks again everyone.
#18
02/28/2015 (8:44 am)
News are not good at all. I'm afraid about a future of T2D, my favourite 2D-engine.
I wanna participate in a T2D SC.
#19
02/28/2015 (9:43 am)
Good to see that the forums are getting cleaned up. Thanks to the new moderators for taking care of the spam. Great news about T3D, as well.
Glad to see that T3D is here to stay! There is no place like home. :)
#20
03/02/2015 (12:44 am)
Wow, that's discouraging for T2D. As Azaezel said, Mich, you're always been willing to stick your neck out for us as a community so it's a shame to see this go down. Have you considered casting a wider net, i.e. to other gamedev communities like /r/gamedev?
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